Trauma patch
40 SALs
One point of damage, gone tonight instead of in three days.
Game money only · rest is free
Sleep heals a point every three days, free, forever. Everything faster has a counter and a proprietor: Salazar’s clinics take SALs, Cy’Al takes EPOCHS for hardware and repairs, the Micro Drip takes QUAN for gene work — if you can even find QUAN — and Mary takes RAYs for things nobody should be able to sell. None of it is for sale with real money. That is the law of this world.
Who these people are — The Shops, in the canon. Auto’s Machin is down the street; Auto builds anything, if you’ve got the money.
Bodies with the Angels circling are refused. Rescue is a sacrifice, not a purchase.
Salazar owns healing. Rest is free; fast costs SALs.
Trauma patch
40 SALs
One point of damage, gone tonight instead of in three days.
Drift-poison reversal
175 SALs
Five points reversed. Deep work — only Dolfieni medicine goes this deep.
Enhancements and repairs. EPOCHS on the counter, no questions in the air.
Cybernetic augment
300 EPOCHS
+5 to one cybernetic ability. Heavy, effective — and the upkeep bill rises with it.
Hardware repair
40 EPOCHS
+1 back to a slipping piece. Hardware you stop paying for degrades — Cy’Al has seen a thousand of you.
Gene work by the bag. Looks like a juice bar, operates like a surgery. QUAN only.
The Drip
100 QUAN
Three points of damage knitted overnight. Gene-grade healing, if you can even pay the till.
Enhancement therapy
500 QUAN
+5 to one gene-built ability. Permanent, stable, no divergence. Paid for in years — the small print says so.
How she does it, no one knows. Harvested Drift abilities. Permanent. RAYs only.
A bag
400 RAYs
+5 to one Drift ability — the real thing, transferred whole. It counts against your divergence, and it is killing you the same as it killed the last owner. The bag is always beautiful.